Built on Godot · not released yet
Build your game
by describing it.
Covely is a real Godot editor with an agent in the dock. Describe a change and it edits the scene, runs the game, and reports what broke.

How a change happens
- 01Describe
Ask for one change in plain language — give the knight a jump, fix the script that stopped parsing.
- 02Inspect
Before it touches anything, it reads the scene tree, the scripts, and whatever errors Godot is already reporting.
godot_check_scene - 03Change
Edits go through the editor's own operations, so the project stays valid. Deleting a whole subtree asks you first.
godot_save_scene - 04Test
It runs the game with no window and hands back each runtime error with the file and line that caused it.
godot_test_run
The tool server listens on localhost only, and every call has to carry a token tied to that one project.
Still a plain Godot project
- No translation layerCovely edits Godot's own scene and resource formats, so there is nothing to convert on the way out.
- No lock-inCommit the folder, hand-edit a script, or stop using Covely entirely. Either editor opens the same project.
Assets the agent can use
- Procedural, offlineCovely draws textures itself, with no API key and no network, and attaches them to the node in the same step.
- AI generationAsk for art in the chat and it comes back generated, imported through Godot's pipeline, and wired to the node that needed it.
- Asset LibraryThe agent searches the Godot Asset Library and installs a pack once you agree to it.
Get the first build
A first build for macOS, Windows, and Linux.
Stored only to send it. Privacy notice.